6 Buildings 301 Rooms

Here, through these eyes, witness the traces of what's been forgotten. "Room 301, Building 6" is a narrative puzzle game that simulates the inner world of an Alzheimer's patient. Players will repeatedly explore and rediscover the same room through maze-like navigation, completing daily packing tasks while reliving fragments of their fading life memories.

Game Info

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Game Details

Room 301, Building 6

Game Overview

Room 301, Building 6 is an independent narrative puzzle simulation game developed by Inter Frame Studio and co-published by Gamera Games and YLS Program. It was officially released on September 21, 2022.


The game offers a unique perspective into the inner world of an Alzheimer's patient. Through meticulously crafted narrative and gameplay, it allows players to personally experience the emotional landscape of this special group as they face the gradual fading of their memories. The title "Room 301, Building 6" hints at a specific spatial coordinate, while the number "301" in Chinese carries a homophonic implication of "scattered, zero, one," alluding to the fragmentation and dissipation of memory.

Key Features

Profound Humanistic Theme: The game focuses on the social issue of Alzheimer's disease, portraying the patient's gradually fading inner world from a first-person perspective, conveying deep reflections on life, memory, and dignity.


Unique Visual Presentation: By simulating the patient's distorted and fragmented perceptual system, it presents a room space that is both familiar and alien, allowing players to intuitively experience the confusion and unease brought on by cognitive impairment.


Fragmented Narrative Structure: Memories are like scattered puzzle pieces. Players must gradually piece together a complete life story through repeated exploration, where each re-acquaintance with the room is a struggle against forgetting.


Immersive Emotional Experience: With its nuanced narrative and atmospheric creation, the game fosters strong emotional resonance during puzzle-solving, allowing players to grasp the profound meaning of "Here, through these eyes, witness the traces of forgetting."

Gameplay

Maze-like Exploration: Players control the character in repeated exploration and re-discovery within the same room, navigating the familiar-yet-strange space in a maze-like fashion to find their way.


Daily Task-Driven Progression: The core objective of "packing luggage" serves as the central task, simulating the daily challenges faced by the patient. Advancing the narrative is achieved by completing this simple yet meaningful activity.


Memory Recall Mechanism: As the game progresses, players will gradually unlock and revisit fragments of the protagonist's fading life memories through exploration. These memory fragments become key clues to solving the room's mysteries.


Cyclical and Gradual Progression: The game employs a cyclical level structure. Players return to the same space multiple times, but each exploration reveals different details and memory fragments, experiencing the process of memories becoming clearer and then gradually blurring again.

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