SoulCalibur V
Game Info
- DeveloperProject Soul
Game Details
SoulCalibur V
Game Introduction
SoulCalibur V
The latest installment in the "SoulCalibur" series, a 3D weapon-based fighting game depicting the conflict between the Soul Edge and the Soul Calibur, has been announced after a 17-year wait. This new title is named SoulCalibur V and features a change in the main protagonist.
Game Title: SoulCalibur V
English Title: SoulCalibur V
Genre: Fighting
Developer: Project Soul
Platform: Emulator
Release Date: 2012-02-03
Control Guide
The numeric keypad layout is used to represent the nine directions in the game.
Commands are always based on the 1P position: 1 is down-back, 9 is up-forward, and 5 represents neutral (can also be denoted by ☆).
236 means a quarter-circle forward motion.
A represents horizontal attacks, B represents vertical attacks, K represents kicks, and G represents guard.
Note: AB means pressing A and then B in sequence, while A+B means pressing A and B simultaneously!
aB means lightly pressing A and then quickly sliding to B (an A slide B). For example, Setsuka has a move with the command agB.
[A] means holding the A button, and [A+B] means holding A+B.
Game Terminology
CH: Counter Hit. Commonly known as a "counter" or "punish." Its basic characteristic is a red flash effect, and damage is increased.
Note: The effect of certain moves may change when they land as a CH.
STUN: When a character is hit by certain attacks, they enter a defenseless, paralyzed state with an electric aura surrounding their body. This is called a STUN state.
In this state, all attacks the character suffers are counted as CH hits, making it a very dangerous situation. Therefore, recover from any recoverable STUN as quickly as possible.
The recovery method is generally to hold G and rapidly input 4646.
WS: While Standing (rising). WS A means performing an A attack while rising.
FC: Full Crouch (crouching). FC A essentially means performing a 2A while maintaining a crouched state. Be careful not to confuse this with the above.
BT: Back Turned (back to opponent). This is the state of having your back to the opponent. BT A means performing an A attack while back is turned.
GI: Guard Impact. Commonly known as a "parry" or "weapon clash." Command: 4A+B+K. Consumes half of the Soul Gauge.
GB: Guard Break. Commonly known as "guard crush." Attacks with GB properties usually have a lightning effect.
UA: Unblockable Attack. Commonly known as an "unblockable." Characterized by a flame effect on the attack.
Note the difference from throws and GB.
H, M, L, SM, SL: Attack height level judgments.
H (High): High attacks. Can be avoided by crouching.
M (Mid): Mid attacks. Cannot be blocked while crouching.
L (Low): Low attacks. Cannot be blocked while standing. Can be avoided by jumping.
SM (Special Mid): Special Mid attacks. Can be blocked in any stance (standing or crouching).
SL (Special Low): Special Low attacks. Can be blocked in any stance (standing or crouching) and can also be avoided by jumping.
RO: Ring Out. Commonly known as "ring out." Results in an immediate loss of the round.
CE: Critical Edge. Commonly known as a "super move" or "critical finish." Command: 236236A+B+K. Consumes one full bar of the Soul Gauge. CE moves are powerful, fast, and can be used raw or within combos.
BE: Brave Edge. Consumes half of the Soul Gauge to perform an enhanced version of a specific move. BE versions have increased power and combo potential, making them suitable for use in combos. Input: Quickly input A+B+K after a specific move command. For example, the male protagonist...