SoulCalibur V

Soulcalibur V is an action-adventure game developed by Capcom USA. Set against the backdrop of the enigmatic Soulcalibur, players will traverse diverse worlds, wield mystical powers, battle sinister forces, complete quests, and prove their prowess.

Game Info

  • DeveloperProject Soul

Game Details

SoulCalibur V

Game Introduction

SoulCalibur V
The latest installment in the "SoulCalibur" series, a 3D weapon-based fighting game depicting the conflict between the Soul Edge and the Soul Calibur, has been announced after a 17-year wait. This new title is named SoulCalibur V and features a change in the main protagonist.


Game Title: SoulCalibur V
English Title: SoulCalibur V
Genre: Fighting
Developer: Project Soul
Platform: Emulator
Release Date: 2012-02-03

Control Guide

The numeric keypad layout is used to represent the nine directions in the game.
Commands are always based on the 1P position: 1 is down-back, 9 is up-forward, and 5 represents neutral (can also be denoted by ☆).
236 means a quarter-circle forward motion.
A represents horizontal attacks, B represents vertical attacks, K represents kicks, and G represents guard.
Note: AB means pressing A and then B in sequence, while A+B means pressing A and B simultaneously!
aB means lightly pressing A and then quickly sliding to B (an A slide B). For example, Setsuka has a move with the command agB.
[A] means holding the A button, and [A+B] means holding A+B.

Game Terminology

CH: Counter Hit. Commonly known as a "counter" or "punish." Its basic characteristic is a red flash effect, and damage is increased.
Note: The effect of certain moves may change when they land as a CH.


STUN: When a character is hit by certain attacks, they enter a defenseless, paralyzed state with an electric aura surrounding their body. This is called a STUN state.
In this state, all attacks the character suffers are counted as CH hits, making it a very dangerous situation. Therefore, recover from any recoverable STUN as quickly as possible.
The recovery method is generally to hold G and rapidly input 4646.


WS: While Standing (rising). WS A means performing an A attack while rising.


FC: Full Crouch (crouching). FC A essentially means performing a 2A while maintaining a crouched state. Be careful not to confuse this with the above.


BT: Back Turned (back to opponent). This is the state of having your back to the opponent. BT A means performing an A attack while back is turned.


GI: Guard Impact. Commonly known as a "parry" or "weapon clash." Command: 4A+B+K. Consumes half of the Soul Gauge.


GB: Guard Break. Commonly known as "guard crush." Attacks with GB properties usually have a lightning effect.


UA: Unblockable Attack. Commonly known as an "unblockable." Characterized by a flame effect on the attack.
Note the difference from throws and GB.


H, M, L, SM, SL: Attack height level judgments.
H (High): High attacks. Can be avoided by crouching.
M (Mid): Mid attacks. Cannot be blocked while crouching.
L (Low): Low attacks. Cannot be blocked while standing. Can be avoided by jumping.
SM (Special Mid): Special Mid attacks. Can be blocked in any stance (standing or crouching).
SL (Special Low): Special Low attacks. Can be blocked in any stance (standing or crouching) and can also be avoided by jumping.


RO: Ring Out. Commonly known as "ring out." Results in an immediate loss of the round.


CE: Critical Edge. Commonly known as a "super move" or "critical finish." Command: 236236A+B+K. Consumes one full bar of the Soul Gauge. CE moves are powerful, fast, and can be used raw or within combos.


BE: Brave Edge. Consumes half of the Soul Gauge to perform an enhanced version of a specific move. BE versions have increased power and combo potential, making them suitable for use in combos. Input: Quickly input A+B+K after a specific move command. For example, the male protagonist...

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