Do Not Feed the Monkeys (Update v1.0.6.6)
Game Info
- DeveloperAlawar Entertainment
Game Details
Do Not Feed the Monkeys
Game Introduction
Do Not Feed the Monkeys is a unique surveillance simulator indie game developed by Alawar Entertainment. Players assume the role of a member of the mysterious organization "Do Not Feed the Monkeys," remotely observing the lives of strangers through surveillance cameras installed in various locations. The game combines static images with textual narration to create a tense and eerie voyeuristic experience. Players will delve into the background stories of each surveillance subject, exploring the boundaries between light and darkness within human nature.
Game Features
- Immersive Surveillance Experience: Observe the activities of individuals in different locations in real-time through multiple surveillance cameras, experiencing a unique "voyeur" perspective.
- Rich Branching Narratives: Each surveillance subject has an independent storyline; player choices will influence the ultimate direction of the story.
- Moral Choice System: The game presents numerous moral dilemmas, forcing players to make difficult choices between observation and intervention.
- Mysterious and Suspenseful Atmosphere: Piece together the complete truth from scattered fragments of information, filled with suspense and surprises.
- Achievement System: A wealth of hidden achievements await player discovery.
- Multiple Endings: Different combinations of choices will lead to vastly different conclusions.
Gameplay
Players must use earned credits to purchase more "cages" (surveillance camera locations), each corresponding to a different surveillance subject. Through continuous observation, players will collect various fragments of information and evidence. The game features a time system, with certain events only occurring at specific times. Players can log important discoveries and organize clues in the investigation panel. Hidden connections exist between some surveillance subjects; deeper investigation may reveal a larger conspiracy. Players can choose to intervene in events or remain silent, but each choice will have corresponding consequences.