Brainwave Monsters Inc. Simulation (v1.0.2.13c)
Game Info
- DeveloperProject Moon
Game Details
Lobotomy Corporation | Monster Management Simulation
Game Introduction
"Lobotomy Corporation" is a rogue-lite simulation game about managing monsters. The game draws inspiration from creatures featured in various novels, games, and films, such as SCP Foundation, The Cabin in the Woods, and Warehouse 13. "What if these monsters were real, and your job was to manage them?" With this idea in mind, we created this game.
In the game, you assume the role of a Manager in a monster management corporation. You will unlock new departments, research new technologies, and encounter a bizarre array of creatures. The monsters contained by the corporation can produce a new form of energy, and your duty is to harvest this energy while minimizing employee casualties—meaning you will play in an atmosphere of tension and horror.
"Lobotomy Corporation is a new energy company that uses proprietary technology to isolate monsters from human society and extract limitless energy from them." —This is merely the public's perception of the company. After you join the corporation and become a Manager, you will gradually uncover the hidden truths beneath its polished exterior.
Like any other corporation, Lobotomy Corporation consists of many different departments. As your total energy collection increases, you will gain access to unlock more departments. The more departments you unlock, the more efficiently you can manage the monsters. Additionally, the AI "Angela" and the "Sephirah" of each department will be by your side, assisting you in successfully completing your duties.
We refer to the monsters contained by the corporation as "Abnormalities." As a Manager, you must do everything in your power to keep employees safe from the threats posed by Abnormalities while maintaining optimal energy production efficiency.
Initially, you will have no information about the Abnormalities. Your only guides will be the Manager's Handbook and your own eyes. You must deduce each Abnormality's work preferences through trial and error. Once you do, simply assign employees to perform the most suitable tasks on them and await the results.