Lost in Fantasies

In a surreal world, you embody a soul trapped within a dream, navigating through eerie landscapes and encountering enigmatic characters in a quest to find your way back to reality.

Game Info

  • DeveloperSupernature Studio

Game Details

Lost in Illusion

Game Introduction

Lost in Illusion is a solo adventure game developed by Supernature Studio that blends deck-building with turn-based strategy on a board. Featuring retro pixel art, players embark on a roguelite adventure across randomly generated 8×8 maps. Players can choose from various classes such as Warrior, Mage, or Trickster, exploring the world while constructing a powerful deck. Combined with a rich system of items and artifacts, they must defeat all enemies in their path. Released in Early Access on September 27, 2022, the game has garnered favor among strategy game enthusiasts for its unique card combination gameplay and deep strategic elements.

Game Features

Fusion of Deck-Building and Strategy


The game innovatively merges three core elements—deck-building, turn-based strategy, and roguelite adventure—creating a unique gameplay experience with high replayability and exploratory depth. Throughout their journey, players continuously collect and enhance cards, building a unique deck that offers a distinct strategic experience with each playthrough.


Unique Card Combination Mechanic


The game introduces a card combination and play mechanic reminiscent of "Dou Dizhu" (a Chinese card game), allowing players to combine multiple cards from their hand and play them together. This innovative approach injects new strategic depth and tactical flexibility into the traditional deck-building genre, significantly enriching the game's strategic dimensions.


Distinctive Class Experiences


The game offers multiple distinct classes for players to choose from: the Warrior crushes obstacles with brute force; the Mage masters elemental spells; and the Trickster excels with traps and deception (in development). Each class possesses over 60 unique cards, paired with different combat styles and strategic orientations, delivering vastly different gameplay experiences.


Rich Content Systems


The game includes dozens of artifacts and items, which have extensive synergistic effects with cards. As players progress, they can gradually unlock more content, maintaining the game's freshness and long-term appeal.


Meta-Progression System


The innovative Soul Orb system allows players to accumulate growth even after a failed run. This means becoming stronger in the next adventure despite setbacks, greatly reducing the frustration often associated with roguelite games.


Procedurally Generated World


Each playthrough presents randomly generated chapter maps and adventure encounters. The pixel-art battle scenes and terrain are also procedurally generated, ensuring players consistently experience a sense of discovery and novelty.

Gameplay

Map Exploration


Players engage in turn-based movement and exploration on an 8×8 procedurally generated board map. Each tile may contain enemies, items, artifacts, or various terrain effects. Players must strategically plan their route, balancing resource exploration against combat risks.


Card-Based Combat


Upon encountering enemies, the game switches to card-based combat mode. Players use cards from their hand to deal damage to enemies or apply buffs to themselves. Utilizing the unique combination mechanic, players can combine multiple cards to play them at once, creating powerful chain effects.


Deck Construction


During the game, players can acquire new cards through combat rewards, shop purchases, and other means, allowing for real-time adjustment and optimization of their deck. Cards for different classes feature unique mechanics, and building an efficient deck is one of the core strategic challenges.


Items and Artifacts


A rich system of items and artifacts adds an extra layer of strategic depth. These objects provide various beneficial effects, such as increasing starting HP, granting extra card draw, or bestowing special combat abilities. Utilizing items and artifacts wisely can often turn the tide of battle at critical moments.


Class Selection


At the start of the game, players choose a class to begin their adventure. Each class not only has unique starting cards and artifacts but also different base attributes and combat styles. The Warrior focuses on offense and survivability, the Mage relies on spell damage, and the Trickster specializes in utilizing mechanisms and traps.


Soul Orb System


Even after a failed adventure, players can achieve meta-progression through the Soul Orb system. Accumulated progress can be used to unlock new content or enhance starting conditions for subsequent runs, making every failure meaningful.

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