Love Story of Sparrow

In a serene village adorned with vibrant flowers and crystal-clear streams, players will step into the wings of a young munia bird, embarking on a heartfelt journey to win over their beloved and weave a tale of joyful romance.

Game Info

  • Developer豆知识研究所

Game Details

Goo Chirp! Java Sparrow Love Story / Love Story of Sparrow

About This Game

"Groped on the train during my commute to school? My best friend's head is full of lewd thoughts about me? Is life finally coming for this little male sparrow ┭┮﹏┭┮" Welcome, dear players, to the grand avian romance ACG game—"Goo Chirp! Java Sparrow Love Story."

Game Information

Genre: Adventure, Casual, Indie


Developer: Dougan Diediemu


Publisher: Dougan Diediemu


Release Date: Feb 1, 2019

Features

* Grand avian romance ACG game
* The tree sparrow, Asano-kun, will encounter various Java sparrows
* Favorability changes based on player choices
* Over a dozen different endings, ranging from cheerful to dark
* Fun dress-up gameplay for the tree sparrow
* Full storyline spanning eight weeks plus a hidden route
* Photo album feature
* Steam Achievements
* Weekly dress-up interface; changing different outfit parts increases favorability with corresponding characters

About This Game

"Groped on the train during my commute to school? My best friend's head is full of lewd thoughts about me? Is life finally coming for this little male sparrow ┭┮﹏┭┮"


Welcome, dear players, to the grand avian romance ACG game—"Goo Chirp! Java Sparrow Love Story." The tree sparrow, Asano-kun, will encounter various Java sparrows. Favorability changes based on player choices, leading to over a dozen different endings, ranging from cheerful to dark. The game also features fun dress-up gameplay for the tree sparrow. Now, let's see who will be the coolest little male sparrow in class.


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Hello everyone, I'm Haozi. A graduate of the Animation School at Communication University of China, facing the pressure of returning to inherit the family mine if I couldn't find a job after graduation, I resolutely started my own animation and comic studio, working as both a laborer and the company boss (laughs). As an animation student, I wasn't originally involved with games. I've drawn comics like "Brain Jellyfish Market" and "50 Square Meters Observation Diary," and have also created animated promotional videos for several listed companies and celebrities. However, like many others, I harbored the desire to make my own game. I even taught myself game development software, but I never managed to complete one during my relatively free time at university. Ironically, I realized this dream while juggling work after graduation (cries). The concept for "Java Sparrow" was actually proposed over a year ago, receiving over a thousand reposts and comments at the time. Haha, maybe that's not a lot in everyone's eyes, but for me, it was an affirmation of a heroic dream amidst a tiring life. So, back then I thought, money can't all be earned, love will come eventually, but this...

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