Danganronpa Another Episode: Ultra Despair Girls
Game Info
- DeveloperSpike Chunsoft
Game Details
Danganronpa Another Episode: Ultra Despair Girls
Game Introduction
Danganronpa Another Episode: Ultra Despair Girls is an action-adventure shooter game developed by Spike Chunsoft. It was first released on the PlayStation Vita platform in June 2015, and later became available on PlayStation 4 and PC. This title is a spin-off of the Danganronpa series, filling the narrative gap between Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair.
The game continues the series' signature Monokuma-centric world but shifts the gameplay from a visual novel to a third-person shooter adventure. Players take on the role of Komaru Naegi, the younger sister of the series' protagonist Makoto Naegi, embarking on a struggle for survival in Towa City, a metropolis thrown into chaos by the Remnants of Despair.
Game Features
Unique Action-Shooter Gameplay
Unlike the visual novel format of other series entries, this title adopts TPS (Third-Person Shooter) as its core gameplay. Players can engage in combat using a modified "Truth Bullet" water gun, reloading it by collecting "Argument Ammo" scattered throughout the city. The combat system incorporates puzzle-solving elements, requiring players to select the appropriate type of "Argument Ammo" based on different enemy weaknesses.
Dual-Character Cooperation System
Players will control Komaru Naegi, teaming up with Toko Fukawa. Toko provides sarcastic commentary and tactical advice at key moments. She also possesses another dangerous personality—Genocide Jack—who forcibly takes over during specific story segments to assist in battle.
Profound Thematic Depth
The game continues the series' core theme of "Hope vs. Despair." Through the conflict between the Future Foundation and the Remnants of Despair, it delves into philosophical questions such as "What is true hope?" and "Where does despair originate?" The setting featuring the "Warrior Monokuma Kids" prompts deep reflection on education, growth, and environmental influence.
Rich Collection and Exploration Elements
The game map employs a semi-open world design, featuring multiple explorable urban districts. Players must collect "Story Tapes," "Development Parts," and "Rare Argument Ammo" scattered throughout the environment to unlock new abilities and narrative clues.
Gameplay Mechanics
Combat System
While exploring the city, players will encounter various enemies—members of the "Ultimate Despair Monokuma Kids." These enemies inflict mental damage using "Nonsense Attacks." Players must counterattack using different types of "Argument Ammo." The combat is fast-paced and intense, emphasizing a combination of positioning/dodging and precise shooting.
Story Progression
The game follows a chapter-based structure. Each chapter consists of three parts: exploration, combat, and cutscenes. The narrative is presented through real-time dialogue and "Story Tape" recordings. Player choices can influence the direction of some side stories, but the main storyline follows a fixed progression.
Character Progression
By collecting "Development Parts," players can enhance the water gun's performance, including parameters like rate of fire, reload capacity, and attack power. They can also develop new types of "Argument Ammo," such as the temporarily invincible "Hope Bullet" and the higher-capacity "Ultra Nonsense Bullet."
Boss Battle Design
Each chapter concludes with a unique boss battle that requires players to flexibly utilize items and combat skills accumulated up to that point. Some boss battles also necessitate strategically switching between controlling Komaru Naegi and Genocide Jack to tackle challenges with their distinct combat styles.